1. Identity statement | |
Reference Type | Conference Paper (Conference Proceedings) |
Site | sibgrapi.sid.inpe.br |
Holder Code | ibi 8JMKD3MGPEW34M/46T9EHH |
Identifier | 8JMKD3MGPBW34M/3888EAP |
Repository | sid.inpe.br/sibgrapi/2010/09.09.20.41 |
Last Update | 2010:09.09.20.41.19 (UTC) administrator |
Metadata Repository | sid.inpe.br/sibgrapi/2010/09.09.20.41.19 |
Metadata Last Update | 2022:06.14.00.07.01 (UTC) administrator |
DOI | 10.1109/SIBGRAPI.2010.27 |
Citation Key | InácioNobrCarvWang:2010:InSiVi |
Title | Interactive simulation and visualization of fluids with surface raycasting |
Format | Printed, On-line. |
Year | 2010 |
Access Date | 2024, May 01 |
Number of Files | 1 |
Size | 4424 KiB |
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2. Context | |
Author | 1 Inácio, Renan Teston 2 Nobrega, Tiago de Holanda Cunha 3 Carvalho, Diego Dias Bispo 4 von Wangenheim, Aldo |
Affiliation | 1 Federal University of Santa Catarina 2 Federal University of Santa Catarina 3 Federal University of Santa Catarina 4 Federal University of Santa Catarina |
Editor | Bellon, Olga Esperança, Claudio |
e-Mail Address | zerocaronte@gmail.com |
Conference Name | Conference on Graphics, Patterns and Images, 23 (SIBGRAPI) |
Conference Location | Gramado, RS, Brazil |
Date | 30 Aug.-3 Sep. 2010 |
Publisher | IEEE Computer Society |
Publisher City | Los Alamitos |
Book Title | Proceedings |
Tertiary Type | Full Paper |
History (UTC) | 2010-10-01 04:19:39 :: zerocaronte@gmail.com -> administrator :: 2010 2022-06-14 00:07:01 :: administrator -> :: 2010 |
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3. Content and structure | |
Is the master or a copy? | is the master |
Content Stage | completed |
Transferable | 1 |
Version Type | finaldraft |
Keywords | graphics processors fluid simulation sph raycasting |
Abstract | We present a method to couple particle-based fluid simulation methods such as Smoothed Particle Hydrodynamics (SPH) and volume rendering in order to visualize the fluid. A volume is generated from the fluid's implicit density field so volume raycasting can be performed to render the surface on the GPU. The volume generation algorithm is also implemented in the GPU and is suitable to be used with both SPH simulations implemented on CPU and GPU. We compare different implementations of fluid simulation, demonstrating the modularity of the volume generation method and concluding that it can be used together with other particle-based simulation models and other volume rendering techniques. . |
Arrangement 1 | urlib.net > SDLA > Fonds > SIBGRAPI 2010 > Interactive simulation and... |
Arrangement 2 | urlib.net > SDLA > Fonds > Full Index > Interactive simulation and... |
doc Directory Content | access |
source Directory Content | there are no files |
agreement Directory Content | there are no files |
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4. Conditions of access and use | |
data URL | http://urlib.net/ibi/8JMKD3MGPBW34M/3888EAP |
zipped data URL | http://urlib.net/zip/8JMKD3MGPBW34M/3888EAP |
Language | en |
Target File | PID1394677.pdf |
User Group | zerocaronte@gmail.com |
Visibility | shown |
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5. Allied materials | |
Next Higher Units | 8JMKD3MGPEW34M/46SJT6B 8JMKD3MGPEW34M/4742MCS |
Citing Item List | sid.inpe.br/sibgrapi/2022/05.14.20.21 4 |
Host Collection | sid.inpe.br/banon/2001/03.30.15.38 |
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6. Notes | |
Empty Fields | archivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume |
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